Daniella Dimitrievna [Software Developer]



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I am an Unreal Engine & Godot developer. Currently I'm focusing on procedural generation. I am interested in the full cycle of planning, development and release of games, and I strive to find ways to streamline these processes for subsequent automation through software and game engines.

I am currently looking for a job as an Unreal Engine dev


Currently I'm working on:

Procedural generation of landscapes, biomes, dungeons, sound and audio actors, generation of mesh geometry


Portfolio^80



[Unreal Engine] Ultimate Plants Generator

Link to download: Google Drive



DOCUMENTATION


This tool allows for fast and easy generation of dynamic plants with many generation parameters. Each render generates a random shape of plant and arrangement of leaves and fruits based on your params. Using the plugin, you can generate any plant: cherry, willow, spruce, palm, flower.


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  • Full customization of the meshes and generation of branches, leaves, flowers and fruits of the tree.
  • Default leaf materials with wind.
  • A similar system for generating random tree roots.


In fact, the plugin can be used not only to generate plants, substituting other geometric shapes in place of the trunk and leaves, I recommend experimenting. My best friend showed me this book, and I made this plugin based on the information from it. An algorithm based on L-Systems was used.


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